Originally posted at GameSpot on June 12, 2005
I’m nearing the end of Star Wars Knights of the Old Republic II: The Sith Lords – just landed on the last planet of Onderon. (Probably not the last last planet – I’m sure there’s some twist still yet to come. Regardless, I think I’ve got about ten hours left. Is Kriea really evil? Will I have to fight her for sure, or choose to let her live? We shall see…)
I’m enjoying this one as well as the original Knights, although that game was really my first true experience playing a RPG so it will always hold a special place. I’ll have to write about that event later – definitely a great moment in gaming…
I love the sense of accomplishment in the game. I’m sure it’s true of most RPGs, but to go back and visit a planet I had been to before was a great experience. Walking down the corridors of Telos nearly thirty-five hours later in the game was like old home week. “Oh, there’s the plastic cylinder I opened last time,” or “here’s the shuttle bay where I fought what’s-his-name.”
Except this time I, along with my character, felt much more powerful and very much in control of the situation. Now with a light saber, and thirty-five more hours in the game, it was as if I was feeling the game world in a more complete way.
Does that even make sense? That’s the only way I can think of to describe it. Maybe the best way to put it is that spending a long time with something makes you feel more a part of it, and that goes for games as well.
That being said, I hate that the game is coming to a close! Much like a good movie, I want to watch the first part over and over again – because then the story never ends.
These are my random thoughts on KotOR II. And while I don’t want the game to be over, I still can’t wait to see the ending!
Post tenebras lux