But your saved game is in another castle

Originally posted at GameSpot on February 29, 2008

I seem to have a Mario theme going, and I’m going to stick with it – for at least one more post. I recently purchased Super Mario Brothers (the original NES game) for my DS and ended up taking it back within a few days.

Why, you ask? Simple – I wanted more than a port. Of course I loved the game on the NES, but now that I wanted to get it on an updated system I was hoping for an improved version. I don’t mean updated graphics or a ton of new levels, just something that shows me they put a little thought into bringing this treasured game to the portable system. Specifically, I mean a save feature.

I’m no game designer – but a save feature seems like something pretty basic to add. Maybe I’m in the minority, but you can’t honestly expect me to sit down and play through the entire game on my DS, do you? One of the main points of the system (or any portable, for that matter) is being able to pick up, play, and put down at a moment’s notice. Take away that feature, and I’m tethered in front of my DS the same way I would be a TV – thus instantly taking away one of the main reasons to play the game in the first place.

Don’t get me wrong, it’s a fantastic game – but simply adding a save feature would have made me hang on to it. In light of the added save feature of Super Mario World when it was made portable, I feel it’s something Nintendo should have included.

Amazingly, Miyamoto didn’t call me when they were making the game.

Post tenebras lux

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