Field Notes: The Riddler’s Gambit

Spoilers for several properties of the Batman Arkham universe follow

Know this: Batman Arkham Knight: The Riddler’s Gambit is a fantastic read and a fantastic Batman story. It fits in with the Arkham universe well and gets you ready for Rocksteady’s Batman: Arkham Knight.

I need to add here that it was AMAZING to finally be moving forward in the Batman Arkham Universe. I’ve spent so much time exploring the past that the newness I found here was a joy to read.

Reading through the book it’s hard to put it down; author Alex Irvine keeping things moving at a fast clip while still giving all the main players a chance to have their moments of reflection.

The story takes place about four months after the conclusion of Batman: Arkham City; the void left by the death of the Joker in the criminal underworld is begging to be filed and the Riddler sees this as his chance to step up.

I enjoyed how the book gave him a chance to be center stage; Riddler has always been a side player in the games and it was fun to have the character realize this as well.

Riddler art 3

Getting his due

The clues and puzzles throughout the book are well done in that they are tricky yet believable, with our heroes coming off as just clever as the Riddler for figuring things out despite the deadly situations he puts them in.

Format and the Option to Leave

The format of the book contains what I’ll call a Grapes-of-Wrath-type of interlude where the main action is broken up by a shorter chapters of a different type, giving us Continue reading →

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Modcast Bulletin (Ep. 6)

This Modcast was originally broadcast on 12.13.11

Modcast #6 in in the books (or datapad, as it were).

Ladies and gentlemen, start your Elephants – here we go!

Appreciated Points

ATLAS – Things got started with a discussion of the new “Assisted Tactical Assault System”; GrimBrother One set up different scenarios to try it out and found things happened in near-real time which was impressive (sprinting, crouching, etc.)

While he didn’t know if it would be super-useful while in an intense game (there’s a lot Continue reading →