Field Notes: Batman Arkham City, Page 5

This is the fifth entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

It was a battle to get here but this is it – I’ve faced countless thugs and the bitter cold in a city run by madmen, to find myself here at the end of this adventure. Let’s talk about it!

Strange Days

Confronting Dr. Hugo Strange was epic, but the man behind the madness of Wonder Tower disappointed me in his motivations.

hugo-strange-in-arkham-city

Black gloves continue to get a bad reputation

The prequel comics and game did a good job of presenting Strange as the mastermind, so when he mentioned a “master” just before his climactic last stand I didn’t know where things would go. However having Ra’s al Ghul be that puppet master was a let down, and it’s my own fault.

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Field Notes, Batman: Arkham City, Page 2

This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Environmental Proceedings

The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.

A list of some of these:

  • The snow fall and the way it sticks to Batman’s cape
  • Criminal walkie-talkie chatter
  • Intermittent police sirens
  • Lighting and position of the moon
  • TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter

Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.

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