Spoilers for the Batman: Arkham City comic follow
The Batman: Arkham City prequel comic is a great direct lead-in to the game. Like Road to Arkham walked you right up to the start of Batman: Arkham Asylum, the City comic does a fantastic job of getting you ready to dive into the game that shares its name.
The strongest point of this work is how Dr. Hugo Strange is set up to be an intellectually equal opponent to Batman. Using both mayor Quincy Sharp and the Trask brother and sister to push Gotham to not only accept martial law but the building of Arkham City shows Strange as a master of getting events to head in the direction he wants them to go.
Strange’s machinations almost wipe out the Dark Knight, but thanks to Catwoman’s unlooked-for rescue he’s able to survive. Here again we see Dr. Strange’s obsession and study of Batman, almost catching him for the last time.
I enjoyed how Strange knew that Batman would come and search through Mayor Sharp’s files to try to find out more about him, then next simply observing Bruce’s movement as he infiltrated both Joker and Penguin’s gangs. Studying an opponent to find a weakness is something we’ve seen the Dark Knight do again and again, so here we see how Hugo’s methods stack up – they stack up well.
There are other details that add to the story; Harley Quinn saving the Joker from guards who wanted revenge, the perspective of the Joker that they “got in” to Arkham first and could set up a new criminal enterprise unencumbered, etc. These points give us more insight into everyone’s head and where things are headed.
Strange gets the final word in the last issue (“Exposure”) however, and it’s fitting as he lays out his strategy and the current state of the Arkham-verse going through each of the other players in the drama, how their goals (and indeed their persons) are inferior to his, and how Batman is his only real opponent:
Only you are capable of comprehending the true stakes of this life and death game.
Hugo Strange’s summation is the perfect send-off for this story and setup for the next one. Well done.
I’m marching towards Batman: Arkham Knight and before playing it I want to wrap up any extended lore from the previous games. First up, the Arkham Unhinged comic book series.
There are 58 issues is all and the canonization is a bit fuzzy as things don’t always match up with the games but I think there are elements that can be mined to enhance one’s experience of the Batman Arkham series.
Unhinged has been described as a prequel but it goes all over the all place. While this makes it Continue reading →
This is the fourth entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
Catwoman’s portion of the game continues to be fun to play; the fact that the game lets you choose whether to help Batman or not was a nice touch.
Breaking into the vault was a nice set piece and I laughed when she destroyed Poison Ivy’s plant – I didn’t expect it, and score another point for Rocksteady when it comes to letting these character’s personalities shine through.
The Two-Face battle at the end took me longer then it should have since I didn’t realize the guards kept repopulating; it seems not matter how many games I play I usually miss the obvious.
Catwoman’s music also offers a nice change of page and I feel reflects her character’s playfulness. In Batman you’ve all the brooding you can take, so the light notes that play during her sequences remind you that there’s another way to look at the events unfolding around you.
a different perspective, and fun to play
Joker’s speech in the TV – he talks again of hiding a secret, something right in front of the Dark Knight. What is it?
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This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.
A list of some of these:
- The snow fall and the way it sticks to Batman’s cape
- Criminal walkie-talkie chatter
- Intermittent police sirens
- Lighting and position of the moon
- TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter
Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.
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This is the first entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
Hearing that Batman: Arkham City is one of the greatest video games of all time, not only from critics but from a good friend (the latter carrying more weight), I’ve been looking forward to it.
This expectation of awesome can also be a burden, and I felt it during my first impression of the game. The player (as Bruce Wayne) is thrown into Arkham City without any explanation (or tutorial) and this first segment was off-putting to me initially.
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Originally posted this in the Halo Waypoint forums, but put it below for my own record as well.
If you haven’t heard the Modcast yet – what’s wrong with you? Don’t worry – all will be well when you head over here.
This was the second Halo Waypoint Community Modcast, broadcast on 10.22.11.
Thank you to all those who put the second Modcast together; it was great to hear everyone (seven total … coincidence?) and put some faces … er … voices to the names we get to see around here.
I said it for the last Modcast and it’s worth saying again here – love the vibe.
Here’s what I thought, broken down Continue reading →