Originally posted at GameSpot on June 20, 2008
Conquered the galaxy this past Wednesday, June 18th, 2008, as the Confederacy of Independent Systems. Crushing the Republic never felt so good. Again, Star Wars: Battlefront II shows why it has some great replay value.
I think the game also shows how really little you have to do to make me happy as a Star Wars fan. Have some good locations, decent gameplay, and a very shallow “strategy” mode thrown in, and I’m good. Don’t misunderstand me – I really enjoy galactic conquest mode; it’s just that it seems to be the most basic of strategy that they could have used. (Actually, I think that would go to the conquest mode in the first Battlefront)
Be that as it may, my point is that I do enjoy the conquest mode of the game because it does just enough to be fun. I would like to see much deeper strategy, but the essentials are there: 1.) You conquer the galaxy and 2.) Actually, you only need the first one.
The ending was particularly satisfying; I don’t usually buy bonuses, I go right for the soldier types and fleets. I saved a hero bonus, however, for the last battle which ended up on Yavin 4. Darth Maul was the “hero” of choice, and I simply crushed the clones. Taking every spawn point they had except their base, I was able to run them down again and again before they could regroup. The last kill was a tossed light saber up at the last Republic clone, up in a high turret. . .it was beautiful.
As the CIS victory montage played, the feeling was sweet – and I’m sure I grab another round with a different faction soon enough.
Post tenebras lux