Field Notes: The Riddler’s Gambit

Spoilers for several properties of the Batman Arkham universe follow

Know this: Batman Arkham Knight: The Riddler’s Gambit is a fantastic read and a fantastic Batman story. It fits in with the Arkham universe well and gets you ready for Rocksteady’s Batman: Arkham Knight.

I need to add here that it was AMAZING to finally be moving forward in the Batman Arkham Universe. I’ve spent so much time exploring the past that the newness I found here was a joy to read.

Reading through the book it’s hard to put it down; author Alex Irvine keeping things moving at a fast clip while still giving all the main players a chance to have their moments of reflection.

The story takes place about four months after the conclusion of Batman: Arkham City; the void left by the death of the Joker in the criminal underworld is begging to be filed and the Riddler sees this as his chance to step up.

I enjoyed how the book gave him a chance to be center stage; Riddler has always been a side player in the games and it was fun to have the character realize this as well.

Riddler art 3

Getting his due

The clues and puzzles throughout the book are well done in that they are tricky yet believable, with our heroes coming off as just clever as the Riddler for figuring things out despite the deadly situations he puts them in.

Format and the Option to Leave

The format of the book contains what I’ll call a Grapes-of-Wrath-type of interlude where the main action is broken up by a shorter chapters of a different type, giving us Continue reading →

Field Notes: Assault on Arkham

The Batman Arkham Universe includes Batman: Assault on Arkham, the direct-to-video release from 2014.

Batman Assault on Arkham banner

I didn’t know what to expect and but I enjoyed the movie – the characters and the setting were Arkham through and through and it added more life to the universe, seeing Continue reading →

Field Notes, Batman: Arkham City, Page 2

This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Environmental Proceedings

The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.

A list of some of these:

  • The snow fall and the way it sticks to Batman’s cape
  • Criminal walkie-talkie chatter
  • Intermittent police sirens
  • Lighting and position of the moon
  • TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter

Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.

Continue reading →