Rise of Iron: Bell’s Thoughts Pre-Launch

Tomorrow (9/20/16) “Rise of Iron” – Destiny’s latest expansion – drops and I was able to sit down with the Queen of the Hunters, CurrerBell, and get some pre-release thoughts.

I’ve paraphrased her words (with her approval) below. Enjoy!

What are you looking forward to most?

I’m looking forward to all the new things – armor, guns, maps, etc. More than that being able to play with my gaming group again. An expansion like this pulls everyone back from the other games they’ve been playing, and it’s going to be great to have the band back together.

And, of course, I love me some Crucible.

What are your concerns for the expansion?

The addition of getting back into it – real life repsonsibilities tends to get in the way of my gaming. Also, the frustration of armor/guns that you worked hard for being downgraded.

Do you care about the raid (Wrath of the Machine)?

I would love to care about the raid. Finding the time for it and getting the group together can be a challenge though.


This is my hammer. These are my wolves. Prepare to die.

What class are you most excited to get in there with?

I absolutely adore my Hunter, so she’s my first choice. I just started the path of the Sunbreaker for my Titan, so she’ll make an appearance as well.

What other thoughts do you have on Rise of Iron?

I’m excited for wolves; is it too much to ask to have a wolf pup to follow you around?

I’d also like the story to go a little deeper – the Iron Lords are legend, and I want to be excited to be legend with them. A well-told story can make that happen.

Really excited about the Gjallarhorn being back, however you have to get it.


The new “plague” enemy – and this release in general – doesn’t seem as recycled as the others, and that’s a good thing.


“Rise of Iron” is almost here – good luck Guardians!




Wanderers of Destiny


“Europa View”, a scene from WANDERERS (click to see the film)

A short film by Erik Wernquist recently came to my attention (via Polygon) and it’s fantastic – a look into a possible future of space travel and exploration.

The title comes from, in Mr. Wernquist’s own Continue reading →

October Gaming Weekend ’14

The weekends come and go – we look forward to them all week, and they’re gone too soon.

Yet truly great weekends find a way to last longer, a way to stay with us more than the two and a half days they officially take up.

I point to Exhibit A – a recent weekend (10/10-11/14) – as my latest example of Continue reading →

Much is afoot in the Halo universe

2014 is here and much is afoot in the Halo universe

– Josh Holmes, Executive Producer at 343 Industries

The post title and above quote are taken from a recent post on Halo Waypoint by Josh Holmes, former Creative Director and now Executive Producer at 343 Industries.

It was the first sentence of his post and set the stage for the changes he went on to talk about that have taken place at the company as well as dropping vague mentionings about the next (major) Halo game.

While I had already mentioned about Tim Longo’s hiring last month, there are some other tidings to share:

  • Kenneth Scott is stepping down from his position of Senior Art Director, and Nicolas “Sparth” Bouvier is taking his place; Mr. Scott will still be involved with the studio as a Visual Design Consultant
  • While you never like to lose people, the idea that Sparth is taking over is great news. I really enjoyed the art direction of Halo 4, so the fact that someone who had a large hand in that not only makes sense but means good things are in store.
  • Mr. Bouvier’s style has always been fantastic (the covers of the “Forerunner Trilogy” come to mind), but if you need proof please head to his personal tumblr account here.
  • Kiki Wolfkill is currently “… developing exciting new stories, experiences and technologies that will transform the way that you experience Halo.”

Which means nothing at this point, since we have no clue what he’s referring to. However, new game hype is best served in small bites, and I think this qualifies. Delicious!

The last personnel change I’ll mention comes not from Waypoint but courtesy of (who else?) HBO and it has to do with Bungie alumni, “Destiny” creator and author of Contact Harvest – Joe Staten.

While he’s not a part of 343i, he is now Senior Creative Director for Microsoft Studios.

To put in another way, the guy who knows how to build fantastic worlds/tell great stories/conquer the planet in now in charge of making things cool over at Microsoft. YES!

While I didn’t doubt it before, I’m more confident than ever that good things are going on and will continue to do so in the Halo universe.


>>>>>>>[Post tenebras lux]