Dead Kings DLC

September 9, 2016 – I completed the Assassin’s Creed Unity DLC, “Dead Kings.”

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I liked the insight it gave into Arno’s character and how he was trying to live with the loss of Élise; it was not a must-have add on but I enjoyed it.

The setting was as spectacular as the rest of Unity and I can never get enough of that.

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Field Notes: Batman Arkham City, End Game

Spoilers for Batman: Arkham City End Game follow

Batman: Arkham City End Game has been the most rewarding of the extended storied around the Arkham-verse that I’ve read. The art style and story shine and add to the overall Arkham experience by not just giving you more to know about the characters, but by making you feel more for them as well.

With how many twists Arkham City had and how devious the Joker had been set up to be this comic had to be written in order to show that the he was actually gone. And how is that final end portrayed?

End Game page

Image courtesy of IGN

There’s only one way to go to make sure someone’s really dead – incinerator.

The art style – more than the other Arkham comics I’ve read – has an impact on the mood of the story, giving it a mystical and solemn vibe. Continue reading →

Field Notes: Batman Arkham City, Page 6

This is the sixth and final entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Since the Joker’s death at the end of Arkham City, Harley Quinn has been grieving in her own way by taking over the gang and planning a trap for the Dark Knight.

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Grieving her own way

While being even more silent then usual at the conclusion of City proper, neither Robin or Oracle has heard from Batman since he went into the Joker’s recent haunts to stop whatever Quinn was up to. Continue reading →

Field Notes, Batman: Arkham City, Page 2

This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Environmental Proceedings

The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.

A list of some of these:

  • The snow fall and the way it sticks to Batman’s cape
  • Criminal walkie-talkie chatter
  • Intermittent police sirens
  • Lighting and position of the moon
  • TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter

Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.

Continue reading →

Aboard the Experto Crede: Freedom Cry

Assassin’s Creed 4 Black Flag: Freedom Cry was great because it was more AC4.

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More sailing, more shanties and more story – that’s DLC I can get behind.

Sailing with Adéwalé and crew was a worthwhile adventure; finding the Jackdaw and the intensity of freeing your brothers on the slaving ships were two moments that still stay with me.

I finished Freedom Cry on March 20, 2015

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Sailing the Experto Crede