Spoilers for several properties of the Batman Arkham universe follow
Know this: Batman Arkham Knight: The Riddler’s Gambit is a fantastic read and a fantastic Batman story. It fits in with the Arkham universe well and gets you ready for Rocksteady’s Batman: Arkham Knight.
I need to add here that it was AMAZING to finally be moving forward in the Batman Arkham Universe. I’ve spent so much time exploring the past that the newness I found here was a joy to read.
Reading through the book it’s hard to put it down; author Alex Irvine keeping things moving at a fast clip while still giving all the main players a chance to have their moments of reflection.
The story takes place about four months after the conclusion of Batman: Arkham City; the void left by the death of the Joker in the criminal underworld is begging to be filed and the Riddler sees this as his chance to step up.
I enjoyed how the book gave him a chance to be center stage; Riddler has always been a side player in the games and it was fun to have the character realize this as well.
Getting his due
The clues and puzzles throughout the book are well done in that they are tricky yet believable, with our heroes coming off as just clever as the Riddler for figuring things out despite the deadly situations he puts them in.
Format and the Option to Leave
The format of the book contains what I’ll call a Grapes-of-Wrath-type of interlude where the main action is broken up by a shorter chapters of a different type, giving us Continue reading →
Spoilers for the Batman: Arkham City comic follow
The Batman: Arkham City prequel comic is a great direct lead-in to the game. Like Road to Arkham walked you right up to the start of Batman: Arkham Asylum, the City comic does a fantastic job of getting you ready to dive into the game that shares its name.
The strongest point of this work is how Dr. Hugo Strange is set up to be an intellectually equal opponent to Batman. Using both mayor Quincy Sharp and the Trask brother and sister to push Gotham to not only accept martial law but the building of Arkham City shows Strange as a master of getting events to head in the direction he wants them to go.
Strange’s machinations almost wipe out the Dark Knight, but thanks to Catwoman’s unlooked-for rescue he’s able to survive. Here again we see Dr. Strange’s obsession and study of Batman, almost catching him for the last time.
I enjoyed how Strange knew that Batman would come and search through Mayor Sharp’s files to try to find out more about him, then next simply observing Bruce’s movement as he infiltrated both Joker and Penguin’s gangs. Studying an opponent to find a weakness is something we’ve seen the Dark Knight do again and again, so here we see how Hugo’s methods stack up – they stack up well.
There are other details that add to the story; Harley Quinn saving the Joker from guards who wanted revenge, the perspective of the Joker that they “got in” to Arkham first and could set up a new criminal enterprise unencumbered, etc. These points give us more insight into everyone’s head and where things are headed.
Strange gets the final word in the last issue (“Exposure”) however, and it’s fitting as he lays out his strategy and the current state of the Arkham-verse going through each of the other players in the drama, how their goals (and indeed their persons) are inferior to his, and how Batman is his only real opponent:
Only you are capable of comprehending the true stakes of this life and death game.
Hugo Strange’s summation is the perfect send-off for this story and setup for the next one. Well done.
I’m marching towards Batman: Arkham Knight and before playing it I want to wrap up any extended lore from the previous games. First up, the Arkham Unhinged comic book series.
There are 58 issues is all and the canonization is a bit fuzzy as things don’t always match up with the games but I think there are elements that can be mined to enhance one’s experience of the Batman Arkham series.
Unhinged has been described as a prequel but it goes all over the all place. While this makes it Continue reading →
This is the fifth entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
It was a battle to get here but this is it – I’ve faced countless thugs and the bitter cold in a city run by madmen, to find myself here at the end of this adventure. Let’s talk about it!
Confronting Dr. Hugo Strange was epic, but the man behind the madness of Wonder Tower disappointed me in his motivations.
Black gloves continue to get a bad reputation
The prequel comics and game did a good job of presenting Strange as the mastermind, so when he mentioned a “master” just before his climactic last stand I didn’t know where things would go. However having Ra’s al Ghul be that puppet master was a let down, and it’s my own fault.
Continue reading →
This is the fourth entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
Catwoman’s portion of the game continues to be fun to play; the fact that the game lets you choose whether to help Batman or not was a nice touch.
Breaking into the vault was a nice set piece and I laughed when she destroyed Poison Ivy’s plant – I didn’t expect it, and score another point for Rocksteady when it comes to letting these character’s personalities shine through.
The Two-Face battle at the end took me longer then it should have since I didn’t realize the guards kept repopulating; it seems not matter how many games I play I usually miss the obvious.
Catwoman’s music also offers a nice change of page and I feel reflects her character’s playfulness. In Batman you’ve all the brooding you can take, so the light notes that play during her sequences remind you that there’s another way to look at the events unfolding around you.
a different perspective, and fun to play
Joker’s speech in the TV – he talks again of hiding a secret, something right in front of the Dark Knight. What is it?
Continue reading →
This is the third entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
I continue to be amazed at how much Batman there is in this game. If you were someone new to the Dark Knight’s now seventy-seven year public history, you could play this game and get it – get what Batman is all about, from the characters to locations and motivations driving everyone forward. It’s great stuff.
The way the gang activity is portrayed throughout the story is well done. The chatter of the thugs gives you a ground up perspective of the events you are reacting to, and enhances the environment around you by giving it more history (if even very recent history).
Continue reading →
This is the first entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
Hearing that Batman: Arkham City is one of the greatest video games of all time, not only from critics but from a good friend (the latter carrying more weight), I’ve been looking forward to it.
This expectation of awesome can also be a burden, and I felt it during my first impression of the game. The player (as Bruce Wayne) is thrown into Arkham City without any explanation (or tutorial) and this first segment was off-putting to me initially.
Continue reading →