Arkham Asylum

Thanks to my wife clearing out the evenings, I played and finished Batman: Arkham Asylum in a week on February 28, 2016.

arkham asylum

Here are a few (few!) quick thoughts about the game; there’s so much that could be said:

  • “No one’s that selfless…” from the Riddler and “What are you??” from Scarecrow – both quotes about the inability of evil to understand anything but itself
  • The interaction of the villains, what they think of each other and how they comment on each other’s behavior was really well done
  • The dates on the tapes, hint/point to a larger world (you didn’t have to include that kind of detail) Each of the tapes is a mini-story in itself, and the Harley getting with Joker, Scarecrow being bested, Zsasz and his doing, etc.

The game started me down the Arkham road and has let to some of the best story, combat, and all-around enjoyment I’ve had with this hobby.

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Field Notes: The Road to Arkham

Reading The Road to Arkham drives you up to Arkham Asylum with the Joker in tow and drops you off right where the game Batman: Arkham Asylum begins.

It’s a short but good prequel to the game and there are several details that get us ready to the upcoming adventure:

  • Oracle is working with Batman right from the start and see how their relationship works, with each bouncing ideas off the other as to how all these villains could have been so “easily” captured
  • Black Mask is mentioned, someone we won’t met in-game as a major player until Batman: Arkham Origins. Nice name drop!
  • We see the Joker go after the current mayor of Gotham, pre-Quincy Sharp. Not a huge plot point but interesting after playing through the games that we get Mr. Sharp’s precursor
  • Zsasz makes an appearance, and it’s pretty clear you’ll be seeing him again soon

The Dark Knight’s instinct tells him that something’s off, that this was all a little too convenient as we arrive at the Asylum where his instinct will be proven to be dead on …

Road to Arkham 1

Good call

Field Notes, Batman: Arkham City, Page 3

This is the third entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

I continue to be amazed at how much Batman there is in this game. If you were someone new to the Dark Knight’s now seventy-seven year public history, you could play this game and get it – get what Batman is all about, from the characters to locations and motivations driving everyone forward. It’s great stuff.

Gang Related

The way the gang activity is portrayed throughout the story is well done. The chatter of the thugs gives you a ground up perspective of the events you are reacting to, and enhances the environment around you by giving it more history (if even very recent history).

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Field Notes, Batman: Arkham City, Page 2

This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Environmental Proceedings

The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.

A list of some of these:

  • The snow fall and the way it sticks to Batman’s cape
  • Criminal walkie-talkie chatter
  • Intermittent police sirens
  • Lighting and position of the moon
  • TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter

Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.

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