September 9, 2016 – I completed the Assassin’s Creed Unity DLC, “Dead Kings.”
I liked the insight it gave into Arno’s character and how he was trying to live with the loss of Élise; it was not a must-have add on but I enjoyed it.
The setting was as spectacular as the rest of Unity and I can never get enough of that.
February 21, 2016 – I finished my play through of Assassin’s Creed Unity.
That sentence holds a lot of weight when I think about all the hours and adventures I had in Paris.
This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game
The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.
A list of some of these:
- The snow fall and the way it sticks to Batman’s cape
- Criminal walkie-talkie chatter
- Intermittent police sirens
- Lighting and position of the moon
- TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter
Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.
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The full quote is:
It’s a better Paris than the actual Paris for gameplay
Head over the Verge for a great article about the star of Assassin’s Creed: Unity – it’s setting.
The stars aligned this afternoon and I was able to sit down and watch the entire Microsoft E3 2014 Media Briefing live from the comfort of my own home.
The kids were told to play outside, so that meant the room was mine alone. Currerbell1847 was close by, as I had the directive to tell her “when something Halo” came on.
Ladies and gentlemen something Halo did come on, and with Continue reading →