Field Notes: Batman Arkham City, Page 6

This is the sixth and final entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Since the Joker’s death at the end of Arkham City, Harley Quinn has been grieving in her own way by taking over the gang and planning a trap for the Dark Knight.

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Grieving her own way

While being even more silent then usual at the conclusion of City proper, neither Robin or Oracle has heard from Batman since he went into the Joker’s recent haunts to stop whatever Quinn was up to. Continue reading →

Field Notes: Batman Arkham City, Page 5

This is the fifth entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

It was a battle to get here but this is it – I’ve faced countless thugs and the bitter cold in a city run by madmen, to find myself here at the end of this adventure. Let’s talk about it!

Strange Days

Confronting Dr. Hugo Strange was epic, but the man behind the madness of Wonder Tower disappointed me in his motivations.

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Black gloves continue to get a bad reputation

The prequel comics and game did a good job of presenting Strange as the mastermind, so when he mentioned a “master” just before his climactic last stand I didn’t know where things would go. However having Ra’s al Ghul be that puppet master was a let down, and it’s my own fault.

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Field Notes, Batman: Arkham City, Page 4

This is the fourth entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Nine Lives

Catwoman’s portion of the game continues to be fun to play; the fact that the game lets you choose whether to help Batman or not was a nice touch.

Breaking into the vault was a nice set piece and I laughed when she destroyed Poison Ivy’s plant – I didn’t expect it, and score another point for Rocksteady when it comes to letting these character’s personalities shine through.

The Two-Face battle at the end took me longer then it should have since I didn’t realize the guards kept repopulating; it seems not matter how many games I play I usually miss the obvious.

Catwoman’s music also offers a nice change of page and I feel reflects her character’s playfulness. In Batman you’ve all the brooding you can take, so the light notes that play during her sequences remind you that there’s another way to look at the events unfolding around you.

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a different perspective, and fun to play

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Joker’s speech in the TV – he talks again of hiding a secret, something right in front of the Dark Knight. What is it?

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Field Notes, Batman: Arkham City, Page 3

This is the third entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

I continue to be amazed at how much Batman there is in this game. If you were someone new to the Dark Knight’s now seventy-seven year public history, you could play this game and get it – get what Batman is all about, from the characters to locations and motivations driving everyone forward. It’s great stuff.

Gang Related

The way the gang activity is portrayed throughout the story is well done. The chatter of the thugs gives you a ground up perspective of the events you are reacting to, and enhances the environment around you by giving it more history (if even very recent history).

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Field Notes, Batman: Arkham City, Page 2

This is the second entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Environmental Proceedings

The more I play the game the more the environment draws me in; the ambient sounds and moody visuals all add up to an experience that continues to draw me further in with each moment.

A list of some of these:

  • The snow fall and the way it sticks to Batman’s cape
  • Criminal walkie-talkie chatter
  • Intermittent police sirens
  • Lighting and position of the moon
  • TYGER helicopter giving a play-by-play of me beating up street thugs and other guard chatter

Each of these examples, while not a main point in the story, all enhance the story even if I’m not consciously aware of them at the time.

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Rise of Iron: Bell’s Thoughts Pre-Launch

Tomorrow (9/20/16) “Rise of Iron” – Destiny’s latest expansion – drops and I was able to sit down with the Queen of the Hunters, CurrerBell, and get some pre-release thoughts.

I’ve paraphrased her words (with her approval) below. Enjoy!

What are you looking forward to most?

I’m looking forward to all the new things – armor, guns, maps, etc. More than that being able to play with my gaming group again. An expansion like this pulls everyone back from the other games they’ve been playing, and it’s going to be great to have the band back together.

And, of course, I love me some Crucible.

What are your concerns for the expansion?

The addition of getting back into it – real life repsonsibilities tends to get in the way of my gaming. Also, the frustration of armor/guns that you worked hard for being downgraded.

Do you care about the raid (Wrath of the Machine)?

I would love to care about the raid. Finding the time for it and getting the group together can be a challenge though.

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This is my hammer. These are my wolves. Prepare to die.

What class are you most excited to get in there with?

I absolutely adore my Hunter, so she’s my first choice. I just started the path of the Sunbreaker for my Titan, so she’ll make an appearance as well.

What other thoughts do you have on Rise of Iron?

I’m excited for wolves; is it too much to ask to have a wolf pup to follow you around?

I’d also like the story to go a little deeper – the Iron Lords are legend, and I want to be excited to be legend with them. A well-told story can make that happen.

Really excited about the Gjallarhorn being back, however you have to get it.

 

The new “plague” enemy – and this release in general – doesn’t seem as recycled as the others, and that’s a good thing.

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“Rise of Iron” is almost here – good luck Guardians!

 

 

Field Notes, Batman: Arkham City, Page 1

This is the first entry on my play through of Batman: Arkham City. Be ye warned that there will be spoilers for as far as I’ve played and please avoid spoilers for me if you have any comments concerning future segments of the game

Hearing that Batman: Arkham City is one of the greatest video games of all time, not only from critics but from a good friend (the latter carrying more weight), I’ve been looking forward to it.

This expectation of awesome can also be a burden, and I felt it during my first impression of the game. The player (as Bruce Wayne) is thrown into Arkham City without any explanation (or tutorial) and this first segment was off-putting to me initially.

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Aboard the Experto Crede: Freedom Cry

Assassin’s Creed 4 Black Flag: Freedom Cry was great because it was more AC4.

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More sailing, more shanties and more story – that’s DLC I can get behind.

Sailing with Adéwalé and crew was a worthwhile adventure; finding the Jackdaw and the intensity of freeing your brothers on the slaving ships were two moments that still stay with me.

I finished Freedom Cry on March 20, 2015

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Sailing the Experto Crede

 

LAN Assault!

Assault and Glory Await!

Assault and Glory Await!

On one of the last Friday nights in 2014, a group of men met beneath the stars – and a roof – to rekindle the flame of the LAN.

Undimmed by time or online gaming, the LAN stubbornly refuses to go away completely as having everyone in the same place is something special, something that reminds us of the realness of the experience.

It’s to this experience that we raised our controllers and, bathed in the glow of big screens and comforted by the smell of finely crafted pizza, proceeded to play some of the most fun I’ve had in a long time.

We played a few warm-up games but the real meat of the evening was Assault on Boneyard via Halo: Reach.

The teams were pretty even and we traded the bomb back and forth, strategies planned (or yelled out on the fly) and verbal barbs traded – but our team emerged victorious for the most part and it was a blast.

I’m really glad the event game together and a big thank you to those who made it happen, and who made it enjoyable!

Post-Thanksgiving Co-op

Recently had a game co-op night at my brother-in-law’s house and we played some new and old favorites.

In the new category:

Hammerwatch:

Pixellated in all the right places

“A hack and slash action adventure, set in a fantasy pixel art environment” per its Steam page, Hammerwatch was the first game we played and it was a great start to the co-op goodness.

The classic Continue reading →