Uncategorized The Cross of Cortes 24 Jun 201924 Jun 2019 On June 3rd the girls and I listened to Part I of The Cross of Cortes, an "Adventures in Odyssey" episode that originally aired in 1991. Sharing perhaps my favorite…
Uncategorized A Great Jorb 4 Nov 201318 Feb 2015 Introduced the family to Homestar Runner earlier this year and it was a hit, with the kids more than I thought it would be. Their favorite so far is Coach…
Uncategorized TBoD #12 – The Good, The Bad … 3 Jun 2013 Teabag or Die! serves up Episode 12. Yes, that 12. Get ready! Listen in as Quim and Eremenko and talk about new Sonic games, rate Microsoft's reveal of Xbox One, the…
Uncategorized I was going to say psychotically obsessed, but … 3 Jun 2013 Episode 6 - "Expectations" - of Playtime Season 4 is here, and the adventures of Warren and Cobra continue. There are a couple of places you can go (Waypoint for…
Uncategorized TBoD #11 – Xbox One 22 May 2013 The Teabag or Die! Podcast tackles the recent Xbox One unveiling in Episode 11! Did you see how I ended the above sentence with an exclamation point? That's because I'm excited! Listen in…
Uncategorized But you were off being a hero 22 May 2013 Episode 5 - "The Forest for the Trees" - of Playtime Season 4 is here, and the adventures of Warren and Cobra continue. There are a couple of places you…
Uncategorized Quoth the Bear 20 May 2013 Even though the Forerunner Saga is (allegedly) complete, I still have the creators of the Halo Array on my mind. Characters and plot points from Silientium continue to wash over me despite…
Uncategorized A Complex Move and other news 18 May 2013 The recent Halo Bulletin mentioned that the multiplayer map Complex will be doing some shifting around - and when the music stops it will be in Big Team Battle as…
Uncategorized We didn’t have a great solution for it 17 May 2013 On a more practical, game design-oriented level, Warner admitted that Halo 4's enemies shipped with damage tuning and gameplay mechanics that were less than ideal. "The Watcher often encourages a one…
Uncategorized We constantly banged on our ideas 16 May 2013 “There’s really no one key to making a good map,” explained Mansfield, “The trick is that we do a lot of testing, and we’re fans of all the games we’ve…